goku
goku game engine_en
goku game engine_en
  • Chapter 1: Introduction to SDL2, Rust, and goku
  • Chapter2: The Base Structure: SpriteSheet
  • Chapter 3: Animated Textures
  • Chapter 4: Handling Textures: TextureManager
  • Chapter 5: Bringing Textures to Life: GameObject
  • Chapter 6: The Foundation: Tile System
  • Chapter 7: Moving the View: Camera
  • Chapter 8: Particle System
  • Chapter 9: The User Interface Layer
  • Chapter 10: The Button Element
  • Chapter 11: The Text Box Element
  • Chapter 12: The Checkbox Element
  • Chapter 13: The Slider Element
  • Chapter 14: The Audio System
  • Chapter 15: The AI System
  • Chapter 16: The Window System
  • Chapter 17: User Input Handling
  • Chapter 18: Rendering a Parallax Background
  • Chapter 19: Timing and Frame Rate Management
  • Chapter 20: Conclusion
Powered by GitBook
On this page

Chapter 4: Handling Textures: TextureManager

TextureManager is a utility class designed to handle texture loading and rendering, it simplifies the process of loading textures from the file system and handling possible errors.

  • texture: Holds the current loaded texture.

  • texture_creator: It's a tool used for creating new textures from images.

PreviousChapter 3: Animated TexturesNextChapter 5: Bringing Textures to Life: GameObject

Last updated 1 year ago