{"version":1,"pages":[{"id":"98miEiGHQ1qVjvBXOIuk","title":"Chapter 1: Introduction to SDL2, Rust, and goku","pathname":"/goku","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"4Cm9r4BrkYNy2AHdYG7X","title":"Chapter2: The Base Structure: SpriteSheet","pathname":"/goku/chapter2-the-base-structure-spritesheet","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"0wn22XUoZ5AF0Y0CpHix","title":"Chapter 3: Animated Textures","pathname":"/goku/chapter-3-animated-textures","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"124axxacEA8DEdbluFCB","title":"Chapter 4: Handling Textures: TextureManager","pathname":"/goku/chapter-4-handling-textures-texturemanager","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"h5mnM3AlXkDTIdkEpaji","title":"Chapter 5: Bringing Textures to Life: GameObject","pathname":"/goku/chapter-5-bringing-textures-to-life-gameobject","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"Q3ANCIJGAg5IdXxrVIiK","title":"Chapter 6: The Foundation: Tile 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12: The Checkbox Element","pathname":"/goku/chapter-12-the-checkbox-element","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"66IsP3rfpGFa5DB72OjX","title":"Chapter 13: The Slider Element","pathname":"/goku/chapter-13-the-slider-element","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"YTEeOfjUw6CBoyUXHvxy","title":"Chapter 14: The Audio System","pathname":"/goku/chapter-14-the-audio-system","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"lmfNb3yGtzCv8b2oC3MJ","title":"Chapter 15: The AI System","pathname":"/goku/chapter-15-the-ai-system","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"MHcHMkzh4AsGDU5kEqsF","title":"Chapter 16: The Window System","pathname":"/goku/chapter-16-the-window-system","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"ZbR44kTh5kDKVnKzpSAH","title":"Chapter 17: User Input Handling","pathname":"/goku/chapter-17-user-input-handling","siteSpaceId":"sitesp_ihYa2","description":""},{"id":"2qHkYC08Z2sqVYQfVbYA","title":"Chapter 18: Rendering 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