goku
goku game engine_en
goku game engine_en
  • Chapter 1: Introduction to SDL2, Rust, and goku
  • Chapter2: The Base Structure: SpriteSheet
  • Chapter 3: Animated Textures
  • Chapter 4: Handling Textures: TextureManager
  • Chapter 5: Bringing Textures to Life: GameObject
  • Chapter 6: The Foundation: Tile System
  • Chapter 7: Moving the View: Camera
  • Chapter 8: Particle System
  • Chapter 9: The User Interface Layer
  • Chapter 10: The Button Element
  • Chapter 11: The Text Box Element
  • Chapter 12: The Checkbox Element
  • Chapter 13: The Slider Element
  • Chapter 14: The Audio System
  • Chapter 15: The AI System
  • Chapter 16: The Window System
  • Chapter 17: User Input Handling
  • Chapter 18: Rendering a Parallax Background
  • Chapter 19: Timing and Frame Rate Management
  • Chapter 20: Conclusion
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Chapter 13: The Slider Element

The Slider struct represents a slider UI element. It has a background rectangle, a slider rectangle, two colors for the background and the slider, a callback that is triggered when the value changes, and the current value of the slider.

The render method is responsible for drawing the slider onto the screen, while the handle_mouse_click method moves the slider to the x-coordinate of a mouse click. The update_value method calculates the current value of the slider based on the position of the slider rectangle and triggers the on_value_changed_callback.

This way, by managing these GUI elements, we can create a variety of user interfaces for various applications.

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Last updated 1 year ago