Chapter 6: The Foundation: Tile System
A Tile class is the key to creating tile-based games. It holds a map of tile types, a set of colliders, and textures for each type of tile.
textures: A set of textures that represent each type of tile.tile_map: A 2D map of tile types, where each tile type corresponds to a texture.colliders: A set of collision boundaries that correspond to each tile in the tile map.
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