# Chapter 5: Bringing Textures to Life: GameObject

`GameObject` is the primary entity structure used to represent all interactive objects in a game, from player characters to enemies or interactive environment elements. It comprises both static and dynamic properties.

* `texture_manager_anim`: Handles the animation of the GameObject, controlling the visual representation.
* `position`: The current position of the GameObject within the game world.
* `collider`: A geometric shape representing the GameObject's physical presence for collision detection.
* `rigid_body`: Contains physical properties such as mass, velocity, and acceleration to facilitate physics-based movement and interaction.
* `behaviour_tree_node`: It is used for implementing complex AI behaviour.


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