Chapter 3: Animated Textures
An AnimatedTexture
is a structure that extends the functionality of the SpriteSheet by adding a time delay between frames, which allows for the animation of the sprite.
sprite_sheet
: This field contains the reference to the SpriteSheet to be animated.frame_delay
: This field sets the time delay between frame changes, giving control over the animation speed.current_frame
: The index of the current frame of the sprite being rendered.last_frame_time
: The time at which the frame was last updated.
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