Chapter 16: The Window System
The Window
struct represents a window on the screen in which the game will be displayed. This system uses the sdl2::video
module from the SDL2
library in Rust.
The Window
struct contains three fields: sdl_context
, video_subsystem
, and canvas
. The sdl_context
is the main context of the SDL library. The video_subsystem
is a subsystem that handles the video functionalities. The canvas
is a structure that represents the area where we can draw things.
A Window
is created with a specific title, width, and height. The new
function initializes SDL2, creates a window with the specified title, width, and height, and returns a Result
which contains either a new instance of Window
or an error message.
The window is created in the center of the screen and it's using the OpenGL context. The canvas is created in software mode, which means it uses the CPU for rendering. This is typically slower than using the GPU but is more widely supported.
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